Blockperson in Cubeworld was a design exercise to learn how to use skeletal meshes in Unreal Engine 4. I am still not 100% sure how to use skeletal meshes in Unreal Engine 4.
This game cannot receive any updates, because unsafe source management (i.e. I forgot to make a backup before a big, big change) left me with corrupt source files. However, I recovered enough that I am now also working on a sequel!



Secret Tip: press the N key on your keyboard to skip a level